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Variants
Utilize the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, you have first turn on the Variant Management Plugin enabled. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list and then select Unbind from within the context menu.
On the right-hand column you'll see the Values panel. If you click on a property you'll see its saved value. The right-hand tab allows you to save the current value. Variant will alter the value it has recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be in a position to call the functions that are available to the bound Actor.
Contrary to the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is set to on the property's captured value will be identical to the Variant's value. If the Variant is off, the property's values that are captured won't be changed.
In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150% BOM, you'll see that the car's model has 150 percent BOM. slot demo pragmatic play can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, like other components in Unreal can be edited and added to your project. Once you've created your Variant, bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or modify the Actor's properties. To show the Variants in your interface you can make use of thumbnail pictures.